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Animated Progress Bar without Images

How to create a cool looking animated progress bar without using any images using javascript, css and html
Author admin on Sep 3, 2008 4 Comments
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Look at below progress bars



These don't contain any images. They all are pure JavaScript based progress bars. They uses the JavaScript Timer Class for the delay and jQuery fading function transparency for animated effect. To add a progress bar to the page is very easy, just add include the ProgressBar class and add following code:

var bar1 = new ProgressBar("progressContainer1", 10, 
  "progressTable", "cell1", "size");
bar1.Start();

First parameter is the ID of the div which will contain the progress bar. Second parameter is number of cells you want to have in progress bar. Third is the css class for outer table of the progress bar. Fourth is the the css class for each celll and fifth the the css class for the size of each cell.

Here is the code for the whole example and this is the link to the live demo.

<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>Animated Progress Bar without images</title>

    <script src="jquery.js" type="text/javascript"></script>

    <style media="screen" type="text/css">
        .progressTable
        {
            border: solid 1px #e1e1e1;
        }
        
        .size, .cell1, .cell2, .cell3
        {
            width: 15px;
            height: 15px;    
        }
        .cell1
        {        
            background-color: #22dd22;
            display: none;
        }
        .cell2
        {        
            background-color: #dd2222;
            display: none;
        }
        .cell3
        {        
            background-color: #2222dd;
            display: none;
        }
    </style>
    <script language="javascript">
    <!--
    $(document).ready(function()
    {
        var bar1 = new ProgressBar("progressContainer1", 10, 
          "progressTable", "cell1", "size");
        bar1.Start();
        
        var bar2 = new ProgressBar("progressContainer2", 10, 
          "progressTable", "cell2", "size");
        bar2.Start();
        
        var bar3 = new ProgressBar("progressContainer3", 10, 
          "progressTable", "cell3", "size");
        bar3.Start();
    });
        
    var ProgressBar = function(divId, cellCount, tableCss, cellCss, sizeCss)
    {
        var index = -1;
        var timerObj = new Timer();
        
        this.Init = function()
        {
            var str = "<table class='" + tableCss + "' cellpadding='0' cellspacing='1'><tr>";
            for(var cnt=0; cnt<cellCount; cnt++)
            {
                str += "<td class='" + sizeCss + "'><div class='" 
                  + cellCss + " " + cellCss + cnt + "'></div></td>";
            }
            str += "</tr></table>";
            $("#" + divId).append(str);
            
            timerObj.Interval = 100;
            timerObj.Tick = timer_tick;
        }
        
        this.Start = function()
        {
            this.Init();
            timerObj.Start();
        }
        
        function timer_tick()
        {
            //debugger;
            index = index + 1;
            index = index % cellCount;
            
            $("#" + divId + " ." + cellCss + index).fadeIn(10);
            $("#" + divId + " ." + cellCss + index).fadeOut(500);
        }
    }
    
    // Declaring class "Timer"
    var Timer = function()
    {        
        // Property: Frequency of elapse event of the timer in millisecond
        this.Interval = 1000;
        
        // Property: Whether the timer is enable or not
        this.Enable = new Boolean(false);
        
        // Event: Timer tick
        this.Tick;
        
        // Member variable: Hold interval id of the timer
        var timerId = 0;
        
        // Member variable: Hold instance of this class
        var thisObject;
        
        // Function: Start the timer
        this.Start = function()
        {
            this.Enable = new Boolean(true);
    
            thisObject = this;
            if (thisObject.Enable)
            {
                thisObject.timerId = setInterval(
                function()
                {
                    thisObject.Tick(); 
                }, thisObject.Interval);
            }
        };
        
        // Function: Stops the timer
        this.Stop = function()
        {            
            thisObject.Enable = new Boolean(false);
            clearInterval(thisObject.timerId);
        };
    
    };
    
    //-->
    </script>

</head>
<body>
    <div id="progressContainer1">
    </div>
    <br />
    <div id="progressContainer2">
    </div>
    <br />
    <div id="progressContainer3">
    </div>
</body>
</html>
CSS | Html | Javascript | jQuery

Discussion

binaryelves On Sep 4, 2008 09:01 AM
Hi,

Did you notest how much CPU this kind of javascript effects loops take?
Answer: a lot ;))) Take a look in Task Manager on your CPU load and then open in browser this article. You will see what I mean.

Beside that nice script :)

Greetz!

jesusvld On Sep 4, 2008 09:01 AM
Excellent work!!! Thnx for share.

Daily Coder On Sep 4, 2008 10:01 PM
@binaryelves, you have a valid point. May be this is not very useful but it show how can we combine various thing to produce some out of the box thing.

@jesusvld, Thanks :).

Visual C# Kicks On Jan 17, 2009 11:48 PM
It looks really cool at least

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